Working with the artist and a number of writers, we settled on a war vet as the single main character.
We wanted our world to be filled with shady people. We tried a lot of different character designs to see what would fit in our world.
We used motion capture to create character animations because we knew the volume of animations needed for the game would be too much for keyframe animation by hand.
The cartoon feel of the characters came through in the 3D models. Some of the model textures used the actual pencil drawings to give that rough-around-the-edges look.
A custom solution was programmed to allow writers to easily implement stories in the game with zero programming. Key game mechanics were triggered by laying out a story structure in our custom tool.
